![]() Fans hoping to slaughter Kleer and Werebulls by the hundreds will be satisfied, and even the witch, SS3‘s worst enemy, has been redeemed as the developers now realize that an enemy stun-locking players was a disastrous choice in a game all about fast-moving gunplay. Speaking of enemies, nearly every one of the series’ classic foes have returned, along with a few new additions. The engine is able to put hundreds of enemies onscreen, and in level after level, the developers manage to craft impressive combat scenarios by mixing and matching enemies in devious ways. This time players can look forward to a great mix of desperate battles in cluttered alleys and huge skirmishes in plazas and arenas. Most of the campaign is set in and around two European cities, but play doesn’t get bogged down in street-to-street fighting the way SS3 did. SS4‘s third-best feature, after the story and arsenal, is how the developers manage the combat. Players who are conservative with ammo for the best weapons will find themselves able to wipe out bosses in just a couple of shots, as long as they don’t mind the many, many swarm battles along the way being considerably more difficult. Three kinds of shotguns, four types of explosive launchers, a variety of fast-firing heavy weapons, and two different guns so monstrously overpowered that they essentially break the game, exactly as they’re supposed to. SS4 offers sixteen different weapons, each one with its own strengths and weaknesses. While Serious Sam 4 repeats SS3‘s mistake of having too many bland, ‘realistic’ weapons that need to be reloaded with infuriating regularity, this is largely made up for by offering a huge arsenal. This brings me, naturally, to what players will be doing in that world - constantly shooting enemies. So, when the campaign opens with a real-time image of thousands of soldiers fighting an endless army of monstrosities, it sells the idea that everything is at stake and pulls the player right into the world. In a war between worlds, everyone is a soldier. Through audio logs, radio broadcasts, and conversations with resistance fighters, Serious Sam 4 paints a picture of a planet teetering on the edge of destruction, populated by regular people who have been plucked from their mundane lives and forced to fight. Most importantly, they give players a window into how the people of Earth are reacting to Mental’s invasion. In SS4, the writers take the time to humanize Sam’s team and add a little depth to Sam himself. It succeeded as a launchpad for great action mechanics, but was otherwise mediocre. In Serious Sam and its sequels, players were told that Mental had blown up the Earth and it was Sam’s job to make him pay, but there’s no reason for the player to get emotionally involved in that quest. Yes, the vast majority of the gameplay is non-stop action, but there’s an extremely well-written action-comedy framework holding it all in place and making the experience more meaningful by its inclusion. Thanks in large part to the amazing work done by the indie developers who toiled for years exploring the idea of what a Serious Sam game could be, SS4 is the first truly story-driven title in the series. Players control Sam as he leads a rag-tag group of soldiers through action setpieces and boss battles that climax with a truly enormous battle. Moving the plot even further back in time, Serious Sam 4 is an FPS set entirely in the future during the war against an evil alien overlord named Mental who’s hellbent on dominating the universe by any means necessary. WTF Flaming Rocket Powered Chainsaw Launcher.Īfter a misstep with Serious Sam 3: BFE and a decade of VR remakes and indie titles, Croteam has finally found its footing with Serious Sam 4 - the best in the mainline series. LOW A 500-square-kilometer level with no map.
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